============================================================================= AQ2: The Next Generation - H1.23 --- H-changelog.txt ============================================================================= ---------------------------------------- Changes since H1.22 to H1.23: ---------------------------------------- Fixes: - instagib mode shouldn't crash the server anymore, also cleaned up the code New Features: - dm_choose - teamplay like weapon choosing for any deathmatch game, including teamdm - dm_skin - force dm skin base or full skin ---------------------------------------- Changes since H1.21 to H1.22: ---------------------------------------- Fixes: - fix joinqueue bug when joining player is not on a team - fix reload on cap missing cartridge bug (at least partially for m4 & mp5 where it matters) - remove ghost menu item in CTF team selection ---------------------------------------- Changes since H1.20 to H1.21: ---------------------------------------- New Features: - new cvar: knife_mode - 0 = both, 1 = throw only, 2 = slash only - new cvar: knife_single - 1 = only one knife ---------------------------------------- Changes since H1.19 to H1.20: ---------------------------------------- Fixes: - auto_balance now works... ---------------------------------------- Changes since H1.18 to H1.19: ---------------------------------------- Changes: - auto_balance now accepts value "2" for extended balancing New Features: - New cvar: joinqueue which enables players to change teams with force_teams ---------------------------------------- Changes since H1.17 to H1.18: ---------------------------------------- Fixes: - Fix crash with team balancer ---------------------------------------- Changes since H1.16 to H1.17: ---------------------------------------- New Features: - sv softquit - will exit the server after current map completes and clients will try to reconnect, useful for map cycle updates! Fixes: - Forgot to add new auto_balance cvars to g_main.c, whoops ---------------------------------------- Changes since H1.15 to H1.16: ---------------------------------------- Changes: - More intelligent balancer - Wrote helper functions to find different kind of players from teams, it makes the code more readable and understandable - New cvar naming for team balancing and added more configurable stuff - auto_balance 0/1, use automatic player balancing - auto_balance_interval, interval to check balance, default 180 seconds - auto_balance_score, how big score difference triggers balancing, def. 5 - auto_balance_players, min players to trigger balancing, default 6 - force_teams 0/1, prevent changing/joining the team with more players ---------------------------------------- Changes since H1.14 to H1.15: ---------------------------------------- New Features: - Automagic team balancing when the scores differ too much - keep_even , how many round lead will issue balancing Fixes: - FPM calculation in the end scores was wrong ---------------------------------------- Changes since H1.13 to H1.14: ---------------------------------------- Fixes: - When kicking a button entity the game crashed, my fault :-( ---------------------------------------- Changes since H1.12 to H1.13: ---------------------------------------- Fixes: - CTF: bandage bug fixed when capturing a flag when bandage is almost finished Changes: - CTF: when kicking a player who is shooting the grapple it resets/lose focus - CTF: rewards changes a little bit: - ammo is multiplied by cap streak - health is multiplied by cap strak up to 400 - new messages New Features: - CTF: a player with more than 100 health points has a visible effect ---------------------------------------- Changes since H1.11 to H1.12: ---------------------------------------- Changes: - ctf_grapple with value of 2 now adds half of your own speed to grapple pulling is still the same ---------------------------------------- Changes since H1.10 to H1.11: ---------------------------------------- Fixes: - Really fix auto-join, <3 iler ---------------------------------------- Changes since H1.9 to H1.10: ---------------------------------------- Fixes: - CTF: fix missing flag bug, happens when someone is carrying the enemy flag and the other team goes empty - CTF: fix spawning bug when you join the team while "Lights Camera Action" is on and you never spawn ---------------------------------------- Changes since H1.8 to H1.9: ---------------------------------------- Fixes: - CTF: probably fix endless bandaging bug when capturing a flag - fix team join menu where you could select an empty line Changes: - CTF: new rewarding system: - give a knife - fill up your pistol - if you have a special gun -> fill it with ammo - otherwise gives your selected gun with it's initial ammo - full health, stop bleeding and remove leg damage - bonus: if you cap more than once in a row: double health! ---------------------------------------- Changes since H1.7 to H1.8: ---------------------------------------- Fixes: - CTF: take the team scores in account when deciding the team in auto join - CTF: add sniper ammo reward, my bad New Features: - CTF: show the player a message when he steals the enemy flag ---------------------------------------- Changes since H1.6 to H1.7: ---------------------------------------- Changes: - CTF: ctf_capbonus renamed to ctf_capreward - CTF: some new rewards ---------------------------------------- Changes since H1.5 to H1.6: ---------------------------------------- New Features: - CTF: New cvar "ctf_capbonus" which gives a reward for capturing player ---------------------------------------- Changes since H1.4 to H1.5: ---------------------------------------- New Features: - New cvar "eventeams" which forces players to join the team with less players - Better auto joining which keeps teams balanced ---------------------------------------- Changes since H1.3 to H1.4: ---------------------------------------- Changes: - CTF: Grapple stickyness can be changed with a new cvar ctf_grapple_sticky ---------------------------------------- Changes since H1.2 to H1.3: ---------------------------------------- Changes: - Allow enabling grapple in DM - Grapple now detaches from target when you change weapon so you can't get stuck on walls ---------------------------------------- Changes since H1.1 to H1.2: ---------------------------------------- Fixes: - Fix server crash with grapple in teamplay - Reset grapple even if it's currently disabled, fixes possible server crash ---------------------------------------- Changes since H1.0 to H1.1: ---------------------------------------- New Features: - Automatic source packaging from version control - New cvar "motdname" which tells which file to read the MOTD from ---------------------------------------- Changes since M0.22 to H1.0: ---------------------------------------- Fixes: - Remove a few lines of code that broke compiling Changes: - More intelligent Makefile - Disable MM2 messages displayed as MM1 in DM - Disable leg damage sound when falling and fall damage disabled New Features: - CTF: model forcing (cvar ctf_skin) - CTF: grappling hook from Q2CTF (cvar ctf_grapple) - Experimental: limit grapple to certain "classes" (cvar ctf_grapple_limit) - deathmatch shield from CTF (cvar dm_shield) - Instagib mode (cvar instagib)